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A fan in a director's chair chooses branching storylines as Star Trek adventures, a unicorn and a pasta character fill a cinema screen.

THE MONDAY MEME BRIEFING · NOVEMBER 9, 2026

Pieter Levels' Infinite Slop experiment got me thinking about where interactive entertainment could go next. The technology can keep a stream moving. The bigger opportunity may belong to the people who own worlds we already want to spend time in.

An endless stream still needs a reason to return

An interactive stream filled with unicorns, dancing tuxedos, robots and pasta characters, beside prompts and chat.

Viewers could type a prompt and influence what appeared next. Original editorial illustration by Meme Daily News.

Infinite Slop let anyone steer a continuous video stream through chat. New clips took cues from previous scenes, creating an unpredictable sequence of characters, visual trends and audience suggestions. Levels credited an earlier stream as inspiration and disclosed fal's sponsorship.

The project has now ended. On his project page, Levels says people stopped returning after the initial attention. An Ahrefs Traffic Analytics screenshot estimates about 12,600 website visits in its latest 30-day window, down roughly 82% from the preceding period. Those are modeled traffic estimates; the screenshot does not show exact dates or establish why visits fell.

Ahrefs estimates: Infinite Slop visits fell from about 71,000 in the previous period to 12,600 in the last 30 days, down 82%.

Ahrefs Traffic Analytics estimates for infiniteslop.ai: last 30 days versus the previous period. Prior visits reconstructed from rounded figures; calendar dates not shown.

My observation is that slop can be absorbing at first and become boring over time. The cadence feels off, scenes fail to connect, or a performance looks so artificial that it pulls you out of the story. That may be part of the challenge. It is not a measured explanation for this project's closure.

What if the studio owned the world?

Kirk, Spock and the Enterprise illustrate a hypothetical fan-directed Star Trek experience.

A hypothetical studio-owned experience: fans help shape adventures in a familiar universe. No Paramount partnership or announced service is implied.

Imagine Paramount offering a licensed Star Trek experience where fans could weave plot twists and new adventures into a continuing stream. A mission in the Shatner-and-Nimoy era could branch into stories the television series never explored.

A production company brings characters, settings and an audience with an existing emotional connection. Writers and performers could help establish the rules of that world, while fans suggest missions, vote on decisions or follow a favorite character into a new storyline.

Fal is one example of the infrastructure available for generative media. Its H3 Max announcement described generating five seconds of video in under three seconds in its tests. A studio could bring that capability into its licensed world, subject to the necessary rights and performer agreements. This is an observation about a possible business model, not an existing deal.

The price tag still matters. Levels estimated roughly $200,000 a month without sponsorship; a separate September update described a lower rate equivalent to $32,940 a month. Neither figure is a verified final bill. A shared stream could spread generation costs across an audience, whereas a unique stream for every viewer would multiply them.

Give fans a story they want to follow

Marvel offers another possibility. Spider-Man fans could explore one-off stories involving Ben Reilly, the Scarlet Spider, or alternative paths through the 1990s Clone Saga. The necessary licenses would depend on the format; Spider-Man screen rights also involve Sony.

Production houses and groups of actors could build original worlds this way, too. A subscription could include a shared channel, with paid participation or sponsorship helping fund it. Strong fan contributions might become wider releases, with clear terms for credit and compensation.

The test would be whether people return for the characters and the next chapter. Good pacing, believable performances and continuity would still matter. Generating more footage would only help if it produced something worth watching.

THE TAKEAWAY

Infinite Slop opens an interesting question for production companies: could they bring generative media into worlds they own and let fans help expand them? Familiar characters, good storytelling and meaningful participation could make the experience worth returning to. The opportunity depends on quality, the economics of production and whether audiences will pay.

Which fictional universe would you want to help explore?

Aaron
Meme Daily News

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